Wireframes & Design — Planning Before You Code
Learn how to plan your app's interface using wireframes, and why designing on paper saves hours of coding time.
Why Design Before You Code?
What is a Wireframe?
User Flow — The Path Through Your App
Start wireframing on paper with a pencil! It is faster than any digital tool and you are more willing to throw away bad ideas when you have not spent time making them look pretty on a computer. Sketch at least 3 different layouts for your most important screen and pick the best one.
Take the app idea from the previous lesson and create wireframes for it. Draw at least 4 screens: a home/landing screen, the main feature screen, a settings or profile screen, and one more screen of your choice. For each screen, show where the major elements go (navigation, buttons, content areas). Then draw arrows between screens showing how users navigate. You can use paper, a whiteboard, or try Excalidraw (excalidraw.com) — a free online sketching tool.
Ready to build?
Put what you learned into practice — pick a project and start coding.
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